
- BATTLETECH FLASHPOINT PLAY THROUGH MOD
- BATTLETECH FLASHPOINT PLAY THROUGH FULL
- BATTLETECH FLASHPOINT PLAY THROUGH SERIES
So there are 3 Flashpoints to do to unlock the Bull Shark. The Final Flashpoint to unlock the Bull Shark Mech with Hour Glass Flashpoint, that one has 2 Missions. Then the next Flashpoint to look out for is Hunting Season, that has 1 Mission. In the game's story-based Campaign Mode, the Flashpoints appear after the final Campaign mission (" Showdown") has been completed, but in the story-less Career mode Flashpoints appear immediately on the star map after the players completes their first few contracts. I know I start of with Unknown Origin, that has 3 Missions. Each successive DLC pack added additional Flashpoints, with those of "Heavy Metal" being closest to a single integrated story.įlashpoints were the primary means to provide the famous in-universe character cameos that were achieved stretch goals in the the game's crowdfunding campaign.įlashpoints are available in both the game's Campaign and Career modes.
BATTLETECH FLASHPOINT PLAY THROUGH MOD
NOTE: since this mod replaces the original Flashpoint DLC Assets Bundle, it will be removed if you update your game or verify its local files. In comparison to the procedurally generated stand-alone missions, Flashpoints are scripted narrative missions that are linked, often forcing consecutive deployments. Make a backup of your Flashpoint DLC Assets Bundle: '\BATTLETECH\BattleTechData\StreamingAssets\data\assetbundles\flashpoint' Replace the original 'flashpoint' file with the one from this mod. Light mechs go first, then medium, heavy, and assault mechs go last.
BATTLETECH FLASHPOINT PLAY THROUGH SERIES
If a turret manages to hit an enemy however, the enemy will stop attacking the base and target the turret instead.Introduced with the "BattleTech: Flashpoint Expansion Pack" DLC, Flashpoints are a series of stand-alone mini-campaigns for Harebrained Schemes's BattleTech video game. In BattleTech, turn order is determined by a mech’s initiative score, and that is dictated by the weight class of the machine. Their effectiveness is questionable, as the enemies are very evasive as they attempt to sprint into range of the base. If you choose to support neither, they will instead man the base turrets.

The only 'Mechs that entered the field were prefaced with mentions of being Steiner reinforcements.) After wiping out all enemy 'Mechs from all waves and waiting a total of 25 rounds before razing the last buildings, there was no mention of the spurned party turning on the player during the mission. (Follow up: It's almost certainly the latter possibility. I finished it before the first wave of reinforcements so it could be that either (1) the spawn of the other commander is time-bound and you could skip it by finishing the mission quickly enough, or (2) the commander actually doesn't spawn and it's a bug/discrepancy in the dialogues). However I did not encounter them during the mission. (Note: the post-mission report mentions that the other commander (Jailbird if you sided with Cheval, Cheval if you sided with Jailbird) turned on you during the mission and you had to destroy them. Note: The Enforcer and Jenner have good weapons, but run incredibly hot in the Lunar biome.

Seize the armory (2 your choice mechs max 60 tons each + Morgan's Enforcer and Jenner vs 4 turrets 3 or 4 mechs base capture). Two medium lances stand between you and the target buildings, and you have seven rounds before the first reinforcement drop. Join the fight (2 your choice mechs + Morgan's Orion and Battlemaster vs 8) B. If you choose to support Jailbird, the third mission will be an urban attack and defend with Jailbird guarding the base. If you choose to support Cheval, the third mission will be an urban attack and defend with Cheval guarding the base. There is a choice to support one, two or none of the militia commanders. Second mission is a straight urban battle mission.
BATTLETECH FLASHPOINT PLAY THROUGH FULL
While all of these additions are good ways to expand the post-game content, it falls a bit short of feeling like a full expansion. 240 tons total lance tonnage for all three missions)įirst mission features a damaged Atlas, so take max salvage and bring a called shot master. Flashpoint brings a new environment to fight in, a small complement of new mechs, a new mission style, and the eponymous Flashpoint missions that are bite-sized chunks of story peppered throughout the Inner Sphere.
